BIONICLE Fighter
Alpha version 9.0
Advanced multiplayer platform fighting game
Download link at the bottom of this post.
Click the thumbnails to see the full screenshots.
Introduction
From its start in late 2000 and to its almost-end in 2010, BIONICLE was one of my favorite series. I had, and still have, a great affection for the bio-mechanical beings that inhabit its universe. For several years, I’ve wanted to create a large-scale game based on BIONICLE. I’ve tried and failed twice in the past due to lack of sufficient programming skill. But now I’m back and ready, and I’ve gotten quite far already.
I therefore proudly present to you: my work-in-progress.
Note that I am making this game for you, fellow fans. Your feedback is very valuable to me. So please, if you enjoy this game: take a moment to post a reply.
It will be greatly appreciated!
Character creation
First out: the Toa, chosen heroes of the universe! Each Toa wields an elemental power, which allows them to control, create and absorb that element. Toa also wear Kanohi masks or helmets imbued with an additional power. Losing the mask, however, weakens the Toa. In this game, you will be able to select both your element and mask power, as well as picking a weapon from a wide selection. Some weapons have special powers of their own.
The other playable race is one of the fiercest enemy types the Toa have encountered: the Rahkshi! They might be primarily empty shells of armor controlled by a leech-like creature, but Rahkshi have special powers of their own, most of them based on destruction or deception. Rahkshi can not absorb power from the environment like Toa can, nor can they use mask powers, but they make up for it with their powerful attacks and ability to fly at will. If a Rahkshi chooses to carry a staff imbued with their own power, they can increase their strength through that as well. Toa and Rahkshi with different powers can pick up a dropped Rahkshi Staff in order to use its power.
In addition to choosing between the two species and their many powers, you can also adjust the values of five different stats: Strength, vitality, dexterity, element and mind.
– Strength modifies the power of physical attacks and melee strikes.
– Vitality increases health and other related attributes.
– Dexterity determines run speed and jump height.
– Element modifies the power of special attacks.
– Mind relates to the amount of energy available as well as its recharge rate. Mask powers also benefit from the mind stat.
Current features
– Play as either Toa or Rahkshi.
– Customize your character’s powers, equipment, stats and color.
– Toa elements: Fire, air, earth, stone, ice, light, shadow, plasma, magnetism, lightning, iron.
– Rahkshi powers: Fear, disintegration, poison, fragmentation, hunger, chain lightning, teleportation, quick healing, plasma, magnetism, chameleon.
– Mask powers: Shielding, levitation, speed, strength, invisibility, corrosion, regeneration, hunger, teleportation, truth.
– Weapon powers: Burn, freeze, stun, disarm, chainsaw, laser shot, armor piercing, Rahkshi powers, stat modifiers.
– Duke it out in a free-for-all on large maps.
– Battle AI enemies while you wait for the game’s true purpose: Online multiplayer.
Screenshots
v8.0:
Character creation menu
Rahkshi firing off Chain Lightning
A Toa of Fire accidentally hitting himself with a fireball
Onua, Toa of Earth, joins the fight
Draining the energy of enemies with a Rahkshi of Hunger
Turning an opponent to ash with a Fire Staff
Unleashing the power of Shadow
Preparing to teleport away from danger
More screens coming as we go! Feel free to submit your own via PM.
Game trailer
Download (28.92 MB ZIP)
Editors Note: Mask Of Destiny will not be held responsible for any viruses, malware, spyware, etc. for using the MediaFire download sites. So far none of our forum members have complained that the file is infected, but hackers can potentialy infect a clean download after it has been uploaded. Always use caution when downloading any file.
FAQ
http://pastehtml.com/view/b9pxzfdk3.html
Credits
Main programmer and designer – Oskar A. Garshol (aka “Katuko” and “Noxious”)
Additional ideas – Various BZP members (thanks for your support!)
Main spriter – “InnerRayg” (BZPower)
Additional sprites – Various BZP members (exact list being worked on)
Interface graphics – Oskar A. G.
Music and sound effects – Various artists, sounddogs.com (list coming)
Game Maker 8 – Mark Overmars and the YoYo Games team
You can see Katuko’s topic on our forums here . His old BZP topic can be found here , while his new BZP topic can be found here .
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